Archive for September, 2010

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Planned Dev Progression of the game.

September 11, 2010

Current Alpha:
1. Main Menu
2. Pick Ups.
3. Physics nudging.
4. Game Over screen.
Alpha Iteration 2.

1. NPC Dialog + NPCs
2. Teleport/Doors
3. Inventory and selectable gear + Gear interactable with game world, C4 to blow holes in specific walls.

Pre Beta.
1.More teleportwork, to get dungeon entrences work.
2. Make the Bosses work.
3. Dungeon relaterade stuff, triggers etc.

Pre Gold
1. Make sure the game is playable start to finnish, all bosses killable, possible to find all gear.

Gold.
Release

Every part of the game will be play testeted to make sure there we limit and kill the largest amount of bugs possible.

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A visit to Alpha(alpha) city.

September 11, 2010

I put the planed alpha area togehter in the game. This is close to what people will encounter when they try the public alpha later. + Pickups,  more zombies, a main menu, game over screen.

So alpha is coming.

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Healthbar, death and zombie damage.

September 7, 2010

So I got death and die states working for the player and zombies, the only bug at the moment is that the zombie still finds the players position even if he is dead, and starts attacking the empty ground where he once stood.

Here is the latest movie capturing it all.

Next step is to get the map editor back into a working state.

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