Ok. Here is a update on whats been happening in the world of schnacken.
Leveldata can now be changed and reloaded during runtime. Thomas have supplied me with new meshs, materials and textures. I have a created a BooleanCollisionTrigger, that can be set to react on collision from certain materials. I have also decided to add a AI pong Level to the game to try some of the logic of saving and loading data between levels since they are recreated/destroy on entry/exits.
The next plan once the trigger is working is to set up a level where the sound can be turned on or off. I also need to implement doors, that can be opened or closed, used to move between levels in the game.
