Archive for the ‘Zombie RTS’ Category

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About the Zombie RTS.

January 16, 2009

Zombies are very dear to my brain, or rather my brain might be very dear to them.

I’ve played my fair share of Zombie Games, amongst them Left 4 Dead, all Resident Evil games, seen tons of zombies movies and I still think there is simply not enough of them. This is a zombie game with a bit of the twist! Ok, some of you are bound to be sad, no zombie game play is planned at the moment. Now over to the idea.

What we are seeing: A group of men, military types, equipped with high tech weapons and equipment, behind a temporary barricade, there is a map showing the layout of the current city or area. Important buildings are highlighted like gun shops, food stores, drug stores, and police stations. Each character details can be accessed by clicking on them. This will show their current health, hunger and ammo.

What we can do: Like in any RTS you can order your characters around setting up different defensive stands fire modes etc. You can right click a building with a character or group of characters and they will search through it. Searching will bring up a available set of possible resources, this will probably work with a value on how much obvious stuff you have found in the building. Clicking objects for pickup will even distribute the load between your men so they move in the same speed. You can also build barricades by using build-able materials or reinforce houses, it’s possible to unload resources in any house.

What we can gather: The planned resources are, building materials (wood, plastic and metal as one), electronic/mechanic equipment(all gadgets as one, Car engine to Computer), food source (water, booze, food and plants) Ammo (Ammo is just one resource but heavier weapon require more ammo per shot) and finnaly medicine (all kinds of pills some plants). Certainobjects give a bonus to multiple resources, alcohol gives a bonus to food and medicin since it can be used for cleaning wounds as well has a high concentration of energy. Survivors. Survivors might be one of the most important resources or an extra burden, zombiefication only happen upon death, so anyone hurt might still be saved by spending medicin and food and letting them rest with non or little movement.

What we can upgrade or change:

A survivor can become a soldier by spending ammo points for weapons and armor, builder by spending building materials, technician by spending electrical products, or a gatherer by spending food, this will give superior skills when searching for specific products or doing actions related to their expertize. Barricades can be updated and demolished. And unless a zombie hit them the amount of building material in a barricade won’t change. Weapons can be mounted for weapon points, and generators and lights can be created with the electronic skill. The only two really finite resources are food and ammo. Any building in the game can be updated to a safe house  but that will require huge amounts of resources and time to set up and reclaim, also it requires a certain amount of people to keep it guarded.

What we are trying to accomplish:
We are trying to provide a safe route out of the danger zone for a number of survivors, or trying fulfill any other set of objectives that are not put into writing yet, this requires experimentation to see what is fun and what works.

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